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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi/2016/07.22.17.12
%2 sid.inpe.br/sibgrapi/2016/07.22.17.12.34
%@doi 10.1109/SIBGRAPI.2016.066
%T An evaluation of the Volume on Surface (VoS) approach
%D 2016
%A Santos, Rafael Silva,
%A Eler, Danillo Medeiros,
%A Garcia, Rogério Eduardo,
%A Correia, Ronaldo Celso Messias,
%@affiliation Universidade Estadual Paulista (UNESP)
%@affiliation daniloeler@fct.unesp.br
%@affiliation rogerio@fct.unesp.br
%@affiliation ronaldo@fct.unesp.br
%E Aliaga, Daniel G.,
%E Davis, Larry S.,
%E Farias, Ricardo C.,
%E Fernandes, Leandro A. F.,
%E Gibson, Stuart J.,
%E Giraldi, Gilson A.,
%E Gois, João Paulo,
%E Maciel, Anderson,
%E Menotti, David,
%E Miranda, Paulo A. V.,
%E Musse, Soraia,
%E Namikawa, Laercio,
%E Pamplona, Mauricio,
%E Papa, João Paulo,
%E Santos, Jefersson dos,
%E Schwartz, William Robson,
%E Thomaz, Carlos E.,
%B Conference on Graphics, Patterns and Images, 29 (SIBGRAPI)
%C São José dos Campos, SP, Brazil
%8 4-7 Oct. 2016
%I IEEE Computer Society´s Conference Publishing Services
%J Los Alamitos
%S Proceedings
%K Volume on Surface (VoS), hybrid volume rendering, volume rendering.
%X Hybrid volume rendering algorithms combine techniques of different categories of volume visualization. Volume on Surface (VoS) is a hybrid volume rendering technique that maps volume information to isosurfaces, intending to accelerate the volume rendering process. In this paper, we introduce an improved version of the VoS technique. Furthermore, we conduct an evaluation of CUDA-based versions of both the original and the improved approach, comparing them with the conventional Ray Casting algorithm. In some results, our technique is more than eight times faster than Ray Casting and thirty times than original version. In addition to the main discussion, we investigate how a surface simplification influences the performance and the quality of the images rendered by our approach.
%@language en
%3 An Evaluation of The VoS Approach.pdf


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